![]() ![]() The series’ span has kept on expanding with each iteration, gradually adding information, branching storylines, new characters, and often negating, correcting, adding or showing under new light events seen in the previously published instalments (Brusseaux, Courcier & El Kanafi, 2015). This is somewhat supported by the fact that, several times across the years, Kojima stated “this is my last Metal Gear”, only to keep on coming back to it (Schreier, 2015). It can be easily assumed that Kojima had not planned any of the storylines that came after. Although arguably a step ahead of most video game narratives of the same time, the plot of the first Metal Gear was, in fact, far from complex, with few dialogues and mostly nondescript characters. Said circle was probably not born as such, as the then-young game designer could have not possibly predicted how his experimental game would evolve in a multi-million dollar franchise (Makuch, 2014). The last chapter directed and supervised by Kojima is the closure of a circle that had begun almost 30 years before, with the release of the first Metal Gear game (Konami, 1987), in which a rookie Solid Snake infiltrates the fortress of Outer Heaven to dismantle a terrorist threat, only to find out that the terrorist leader is none other than his commander in chief, the legendary soldier known as Big Boss. This event marked the end of the Metal Gear saga intended as “A Hideo Kojima Game”, the tagline typically attached to the titles directed by him, although Konami holds the intellectual property and the series continued without its original author. In October 2015, Hideo Kojima and Konami severed an employment relationship that dated back to 1986 (Sarkar, 2015). Keywords: metal gear, avatar, identity, agency, meta-narrative This paper aims to examine how, through the narrative and the gameplay of the final chapter of the canonical Metal Gear series, Hideo Kojima delivers his closing statement on the saga by elevating the empirical player as its ultimate protagonist, while at the same time reaffirming his role as demiurge toying around with the concepts of agency, identity and self. Premium Package (Konami style Limited Edition): 29,800 yen (excluding tax).Luca Papale (Independent Researcher), Russelline François (Independent Researcher)ĭownload the pdf A screenshot from Metal Gear Solid V: The Phantom Pain (Kojima Productions, 2015).įrom its very first entry, the Metal Gear video game series has shown a knack for breaking the fourth wall, sometimes with the intent to shock and surprise the player with gimmicks, at other times to create plot twists aimed to challenge the players’ role in the unfolding of the story. Special Edition: 9,980 yen (excluding tax). Japan: MGSV: TPP packaged version / download version: 8,400 yen. The Collector’s Edition is €99.99 for PlayStation 4 and Xbox One. The Collector’s Edition is $99.99 for PlayStation 4 and Xbox One.Įurope: €69.99/£59.99 for PS4, Xbox One and Steam. US: $59.99 for the Day One Edition (PS4 and XB1). Purchase PS3 version from CDJapan (Affiliate Link) Purchase PS4 version from CDJapan (Affiliate Link) Special Edition (Japan) Xbox One, PlayStation 3, PlayStation 4 Premium Package (Japan) Xbox One, PlayStation 3, PlayStation 4 Japan will have a different set of collector’s editions, including stuff like an artbook and a full size replica of the arm. Maschinen Taktische Pistole 5 Weiss Special HandgunĪs you can see the collector’s edition comes with a (half size) replica of the bionic arm, something that was rumored a while back.Behind the Scenes Documentary & Trailers Blu-ray Disc.Half Scale Replica of Snake’s Bionic Arm.Metal Gear Solid V: The Phantom Pain – PlayStation 4 (Affiliate Link)Ĭollector’s Edition PlayStation 4, Xbox One *Steam version will include the above DLC content at launch ![]() Regular Edition Xbox 360, PlayStation 3, Xbox One, PlayStation 4ĭay One Edition Xbox 360, PlayStation 3, Xbox One, PlayStation 4, PC (Digital Only) Konami announced the different versions that will be available for Metal Gear Solid V: The Phantom Pain when it launches on September 1st of this year (September 2nd in Japan) and September 15 on Steam (September 16 in Japan). ![]()
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