![]() In the emotional segments, it’s reserved, letting you soak in the story. When fights get bigger and badder, the music reflects. The music and it’s placement is also fantastic. There’s a lot of particle effects, bloom, and general flairs to make the game look as striking as possible. I mentioned how the enemies can die in gruesome ways, it’s all animated excellently. The enemies and environments are full of detail. ![]() The spritework is phenomenal, the game looks great period. Complete 80’s inspiration, but not in the way people who just know about it from a skin deep level. Narita Boy’s atmosphere, it’s look, it’s music, is all top of the line. There’s a grand lot of enemies too, by the time you’ll get bored fighting certain ones, more will just pop up. Enemies pop, fall apart, and all of it just feels good when fights get as intense as they do. The combat is real satisfying, something games with a heavy focus on action require. With the power obtained by legends of each of the three colored parts of the world, you can get Wildfire, enhancing your strength and allowing you to just slice right through those stronger enemies. ![]() Jumping slices, an armor piercing stab, a downward rolling slash.Ĭertain enemies have a colored flame to them, a powered up version of them. You only have standard combos, but the further and further you get into the game you get more and more moves to spice up your attacks. Your blade, also your gun act as your defense and offense. Not only is Narita Boy a bit of an adventure, it also has a decent combat system. With those out of the way, lets discuss the good parts. It also doesn’t help that the floppies you grab, which act as the keys to get to new areas can look samey, despite their own unique color schemes. Another flaw in exploration comes with certain interactive parts of the environments do blend in, especially climbable parts of walls. That said, the environments never really blend together, so it’s not a case of being lost in samey rooms. The game is never too open, but not having a map means you can and most likely will walk in circles and not know where to go. There is also, in this game’s biggest sin, no map. It’s an open, explorative platformer, but it’s rather linear. Narita Boy is kind of a difficult game to properly nail down what it is. You’ll go into vast areas, cities, fields, the sea, and of course, the creator’s memories. It’s a bit frustrating at times, but isn’t an overly concerning issue.In Narita Boy, you play as a young gamer sucked into the game Nartia Boy, tasked with stopping HIM from deleting the creator’s memories. Usually, you can adjust your timing to overcompensate for any platforming woes, but it seems pretty random in Narita Boy. More often than I would have liked, I found myself slipping off of a platform or missing it entirely even though I had timed everything right. ![]() However, I would love for the platforming to be just a little bit tighter, especially when jumping from one ledge to another. Stallions themselves come with various abilities, such as ranged attacks or blowing themselves, requiring an added layer of strategy when up against multiple enemies at once.įor the most part, this is easy enough to do thanks to the game’s platforming mechanics. Eventually, he also gains the ability to use the sword as a shotgun, which becomes especially helpful in crowd control situations when a horde of Stallions start to overwhelm him. This extends to combat, when Narita Boy uses his Techno Sword to slice and dice through enemies. From the early throwback cutscenes set within the 80-era to the pixelated design, Narita Boy exudes an incredible retro experience. Looking like something taken straight out of Tron, the aesthetics of Narita Boy is its primary seller. Related: Tony Hawk’s Pro Skater 1 & 2 Review: Next-Gen Birdman ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |